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Aika Region Overview: Regenshein, Verband, and Amarkand

For our next series of sneak peeks, we'd like to highlight the environments that your character will explore! Each region of Lakia has its own unique history, boasting diversity in climate and terrain. Today we will spotlight the first three regions you venture through in your quest: the military capital city of Regenshein, the tranquil farmlands of Verband, and the demilitarized mercantile wasteland of Amarkand.

Read on for a closer look into the world of Lakia!

 

 

Regenshein

Military Capital City

 


Regenshein is the political, military, and economic epicenter of Lakia. The city has been the nation's capital for more than three centuries, and is the place where the Great Prophet Giovanni led the Human evacuation to Lakia so Aika could raise the continent into the sky, away from the murderous Zereca. Regenshein is also the home of the Pran Station, where Aitan may undergo the ceremony to bond with a Pran.  The Lord Marshal rules Lakia from the Lakian Fortress, a stronghold that floats high above the city, nestled in the clouds.

 

 

Verband

Tranquil Farmlands

 


During the first days of the Age of Sky, Verband -- which means “alliance" -- was a cooperative farm that belonged to all citizens of Regenshein. Later, as the rich farmland of Amarkand to the north became overrun by dark forces, the inhabitants abandoned the area, placing an additional burden on the hardworking farmers of Verband.  In recent months, the frequency of monster attacks and the deteriorating condition of the land have strongly impacted farmers and crops, making high-quality harvests rarer and rarer.

 

 

Amarkand

Demilitarized Mercantile Wasteland

 

 

Amarkand was once a bountiful farming area surrounding Sabrina Lake, but the recent invasion of Gressil and his evil forces has corrupted the land and forced its inhabitants to flee in terror. Gravitational disturbances dating from Lakia's ascension into the sky have resulted in a catastrophic dimensional rift. The Sophion mages created four magic halos around Amarkand to try to control the anomaly. The area is currently a hotbed of underground illicit activity, and has become the main staging grounds for the bandit clan Club Dread.

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